A frame of reference is an object or set
of objects relative to which motion is measured.
It
is the object that you choose to consider as unmoving. In most cases we choose the earth as our
frame of reference, even though it is most certainly in motion.
How
fast is the Earth moving? It depends on
what you choose as your frame of reference.
A vector is a measurement that has both
an amount and a direction associated with it.
Velocity
is a vector quantity. Acceleration and
force are also vectors.
When
adding vectors you must consider the direction of each.
The
net velocity is the total of two or
more combined velocities.
® ® ® ® ¬ ¬
Examples: 20 m/s
+ 30 m/s = 50 m/s but
20 m/s + 30 m/s =
10 m/s
Here
is how to solve a vector problem:
First,
find the net velocity, then use that in your velocity equation.
Example:
A
person runs up an escalator at 5 m/s, as the escalator moves down at 3 m/s, how
long will it take the person to reach the top of the escalator if it is 18
meters long?
Find
the net velocity: 5
m/s +
¯ 3 m/s
= 2 m/s
Solve
for time using net velocity: 18m ¸ 2 m/s =
9 seconds
Remember,
if both objects are traveling together in the same frame of reference, then the
motion of the frame of reference can be ignored.
Example:
Person
“A” runs up an escalator at 5 m/s, as the escalator moves down at 3 m/s.
Person
“B” is 6 meters ahead of the first person, and walking up the escalator at
1
m/s. How long until they collide?
Find
the net velocity: 5 m/s – 1 m/s = 4 m/s (ignore the motion of the escalator)
Solve
for time using net velocity: 6 m ¸ 4 m/s = 1.5 seconds
In
general we can use the following guidelines for vector problems:
If
two objects are moving independently of each other (ex: two cars)
If
one object is traveling across a moving
surface (ex: person on escalator) or through a moving substance (ex:
plane through the air, boat through water)
a)
motion of both are in same direction ® ® add (ex: boat is moving with the current)
b)
motion is in opposite directions ® ¬ subtract
(ex: person walks up the down
escalator)
The
rules above do not apply when the objects are moving at angles to one another
The graphical method of vector addition
Remember, a vector is a quantity that has both an amount and a direction.
For the purposes of this class we will always use the right side of the paper as 0o, the top as 90o, the left as 180o, and the bottom as 270o
We will use arrows to represent vectors.
The direction of the vector is the direction the arrow points and can be found using a protractor.
The amount of the vector is represented by its length, which we will always measure in centimeters.
Examples: 1 cm = 10 m/s
(you decide what 1 cm will equal)
8 m/s at 0o 18 m/s at 90o 39 m/s at 40o 23 m/s at 290o
When we add two or more vectors, the outcome is called the resultant vector.
One way to find the resultant vector is to make a small “x” at your starting point, and then draw an arrow representing the first vector. Remember that the length of this arrow represents its amount, and its direction is the direction the arrow points.
Draw the second vector arrow starting from the tip of the first arrow.
If there is a third vector, start it at the tip of the second vector.
To find the resultant vector (net velocity), draw an arrow starting at the same point as the first arrow and ending at the tip of the last vector arrow.
The length of this arrow is the magnitude of the vector (not the distance traveled!).
The direction of the vector is determined with a protractor.
Examples: a bird flies North at 15 m/s as the wind blows it east at 28 m/s . What is the bird’s net velocity?
You want your boat to go due North (90o). Its throttle is set at 34 m/s. If the water is moving 31 m/s in a direction of 0o (due East) , what direction should you aim for? How fast will its northward progress be?
Hint make a resultant vector line that points north and see where the boat’s vector crosses the line of the resultant vector
Boat must head at 154o and will move
Northward at 15 m/s
It
is often useful to consider only the “x” component or “y” component of a
vector. This allows us to separate
vertical from horizontal, or north/south from east/west.
Example: using
a scale of 1 cm = 10 km/hr the arrow below represents a velocity vector
With a magnitude of 38 km/hr and a direction of 300o
We can resolve this vector into its x and y components by measuring the amount of displacement that occurred along the x axis and the y axis.
x component = 19 km/hr
y component = 33 km/hr
Another way to find the value of the x and y components of a vector is to use the
sine and cosine buttons on your calculator. (sin and cos)
To find the y component, enter the angle (in this case 300o),
and then hit the sine button. Multiply
this number by the magnitude of the vector (in this case 38).
Sine (300) ´ 38 km/hr = -32.9 km/hr
the negative value indicates that
the y component
is pointing in the negative y direction (down the page)
To find the x component, enter the angle (in this case 300o),
and then hit the cosine button.
Multiply this number by the magnitude of the vector (in this case 38).
Cosine (300) ´ 38 km/hr = 19 km/hr The positive value indicates that the x
component is
Pointing
in the positive x direction (right)