I  Count

and darn it, people like me

 

MicroWorlds can count! More importantly, you now can keep score for any game you make. Make sure you know what each line does.

 

Hatch a turtle, create a textbox and try this procedure.

 

to main

cg

text1, ct

make "counter 0

forever [score]

end

 
 

to score

fd 1

if ycor = 0 [make "counter :counter + 1 text1, ct print :counter]

end

 

 


 

TRY THIS

 Create a project called Counter. Save all your work as CounterA, CounterB, ect...

  1. Make the counter, count by two.

 

  1. Make the counter, decrease by 3 every time it crosses the ycor 30.

 

  1. Make the counter increase when the turtle goes over red line and decrease when it goes over blue lines.

 

  1. Make the counter announce [You win] when it reaches 10.

 

  1. Make the counter begin at 100 and subtract 1 every time the turtle crosses the xcor  45.

 

  1. Make the words [MicroWorlds is Cool!] appear in the textbox when the counter reaches 20.

 

  1. Hatch a new turtle and have the counter add one point when “t1 and “t2 are touching.